Inside Fallout, the Gaming World’s Most Unexpected TV Hit

The Fallout TV series is back to Prime Video, and it's safe to say that viewers were delightfully shocked by the caliber of its first season. By depicting the atomic-age, post-apocalyptic United States through the lenses of three separate characters, it managed to capture multiple facets of the gamer's journey.

We followed vault-dweller Lucy, attempting to uphold her morals and learning that the ruined world made that incredibly hard; Brotherhood initiate Max, the Brotherhood of Steel rookie, who starts challenging his organization's authority and causes plenty of trouble in mechanized battle suit; and Walton Goggins's character, a standout performance who has completely shed any moral compass out in the radioactive wilderness.

Building Anticipation for a New Chapter

The debut season's ending revealed a major secret about the culprits behind the atomic conflict that condemned a society in subterranean shelters for centuries. It also posed plenty of questions open for the second season – and, this time, hopes are considerably elevated.

“We'd gladly accept ‘pretty good’ – let’s get that on a poster,” says Jonah Nolan.

“Starting the first season, people were like, ‘Just get it right’,” states a key figure from the games. “We are ecstatic with the reception to the show, so now people are coming in with more enthusiasm and altered expectations.”

A New Vegas Vibe for the Next Installment

The upcoming season is located in the neon-lit city, the setting of the 2010’s game Fallout: New Vegas, which is widely regarded for having the best writing and personalities in the series, despite the fact that it was technically flawed at launch.

“It embodies a sun-baked feel, a Southwestern essence, that’s so integral to that game,” says Nolan. “That dusty, desolate iconic highway vibe of the game is so much fun to incorporate into the show.”

In the show's timeline, a considerable period has elapsed since the events of the New Vegas game by the time the protagonists arrive there. Nevertheless, the creators indicate that it does reference the player’s journey.

Crafting a Tangible World

The Fallout TV series is notable for its tactile feel – its production team insisted on real props and sets were fabricated, mirroring the makeshift nature of the outposts in the games.

“Being a genre enthusiast, so many shows I watch, I’m conscious that they’re all standing in front of a blue screen,” says another of the showrunners. “The key objective of an adaptation, especially of a video game, is to feel like it’s real.”

In fact, pretty much every element you see on-screen is real, even the notoriously frightening mutated beasts known as Deathclaws. In the show, they are brought to life with animatronics, and were apparently quite terrifying up close.

A Labor of Love

The Fallout series resonates because it is crafted by accomplished storytellers who are also dedicated players, in collaboration with the original creators behind the video games. This common understanding for the universe is apparent in the end result.

The second season is debuting on a episode-by-episode basis rather than as a full-season drop, marking a change from the first season. This format will allow for a altered weekly discussion, a dynamic the creators themselves are looking forward to observe.

“It delves deeper, it’s more expansive, it’s funnier, it has a lot of twists,” teases Howard. “I am excited to seeing what people think.”

Cynthia Rodriguez
Cynthia Rodriguez

Elara Vance is a city planner and lifestyle writer with over a decade of experience covering urban development and cultural trends.